Exemple of build
BlackSheepsTV#3110 updated 7/1/2024
14.13.1 Patch
2
Runes
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.
Damage: 50 - 190 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 9.
Dark Harvest damage: 20 (+9 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 40s (resets to 1.5s on takedown)
Hail of Blades
Gain 110% (80% for ranged champions) Attack Speed when you attack an enemy champion for up to 3 attacks.
No more than 3s can elapse between attacks or this effect will end.
Cooldown: 12s.
Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4s
Activates on damage occurring after the impairment.
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20s
Sudden Impact
Damaging basic attacks and ability damage deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10s
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.
Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.
After spawning 10 Zombie Wards, additionally gain 10 adaptive force.
Zombie Wards are visible, last for 120s and do not count towards your ward limit.
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.
Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.
After gaining 10 stacks, additionally gain 10 adaptive force.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Relentless Hunter
Ultimate Hunter
Sorcery
Nullifying Orb
When you take magic damage that would reduce your health below 30%, first gain a shield that absorbs 35 to 110 (+14% bonus attack damage) + (9% ability power) magic damage based on level for 4s.
Cooldown: 60s
Manaflow Band
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.
Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10s
Waterwalking
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Adaptative
Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.
Damage: 50 - 190 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.
Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.
Collect 1 eyeball per champion takedown.
Ultimate Hunter
Sorcery
Manaflow Band
Gathering Storm
Every 10 min gain AP or AD, adaptive.
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
Summoner Spells
Flash
Ignite
Items
Sorcerer's Shoes
Total price: 1100
Recipe price: 800
Sell price: 770
Malignance
Total price: 2700
Recipe price: 600
Sell price: 1890
Lich Bane
Total price: 3100
Recipe price: 250
Sell price: 2170
Rabadon's Deathcap
Total price: 3600
Recipe price: 1100
Sell price: 2520
Cryptbloom
Total price: 2850
Recipe price: 850
Sell price: 1995
Zhonya's Hourglass
Total price: 3250
Recipe price: 400
Sell price: 2275
Spells
Q
W
E
Q
W
E
R
- 2
- 4
- 5
- 7
- 9
- 1
- 8
- 10
- 12
- 13
- 3
- 14
- 15
- 17
- 18
- 6
- 11
- 16
Counters
Ahri weak against
Extreme
Here you can show tips on which champions your champ is weak against. Maximum is 10.
Synergies
Ahri has synergies with
Extreme
Here you can show tips on which champions your champ have a good synergie with. Maximum 10
Ahri
the Nine-Tailed Fox
Level: 1
Base
0
0
0
0
0
0
0
0
Advanced
0
0
0
0
0
0
0
0
0
Cloud
+0
(5 / 10 / 15 / 20 %)
Chemtech
+0
(6 / 12 / 18 / 24 )
Mountain
+0
(5 / 10 / 15 / 20 %)
+0
(5 / 10 / 15 / 20 %)
Infernal
+0
(3 / 6 / 9 / 12 %)
+0
(3 / 6 / 9 / 12 %)
Hextech
+0
(5 / 10 / 15 / 20 )
+0
(5 / 10 / 15 / 20 %)
Ocean
Restore 2 / 4 / 6 / 8% of missing health every 5
Nashor
+0
+0
20
12
20
22
14
23
24
16
27
26
19
32
28
22
37
30
26
43
32
30
50
34
34
57
36
39
65
38
43
72
40
48
80
Passive
Essence Theft
q
Level: 1
Orb of Deception
Cooldown: 7
Cost: 55
Range: 970
w
Level: 1
Fox-Fire
Cooldown: 9
Cost: 30
Range: 700
e
Level: 1
Charm
Cooldown: 12
Cost: 60
Range: 975
r
Level: 1
Spirit Rush
Cooldown: 130
Cost: 100
Range: 450